why do manuals in American games suck so bad? If you've ever imported games from Japan, for instance, you'll know that they have beautiful manuals. Full-color printing, nice paper, good-looking art, sometimes they're even written in the 'theme' of the game world. Manuals in america are all exactly the same: The World of "insert game here", Getting Started, Main Menu, Controlling "insert character here", and my favorite- Notes. A blank page. They always have it.
Actually, i know why. it's because manuals are handled by the Marketing dept. in American companies and by the Art dept. in Japanese companies.
Wednesday, June 30, 2004
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