a very sophisticated and well-made game. One of the only games that not only works on multiple levels, but even contains many levels in the first place. Maybe i should say 'layer' instead of the frequently-used game term 'level'.
anyway, there's a lot to discuss with regards to Metal Gear, and i'll probably get to it later, but one thing i just noticed was that there are visual themes running throughout the game as well. Like the hexagon. The Plant where most of the action takes place is a cluster of hex-shaped towers. the title screen itself has symbols for chemicals used as graphic elements- they're hexagons. A later level has you running about in a world that may or may not be a VR simulation (i mean, within the game's story, not in 'real life', where you (the player) really are playing a VR simulation-see what i mean?) and glowing hexagons appear under your feet. Hexagons everywhere- a visual theme.
i think this is great, putting this amount of thought into the graphics. It isn't just 'try to make everything look as real as possible'. It really is art. When i make a game, i want to put that much thought into all aspects of it.
this game really is art. i'll definitely be writing more about it in future.
Friday, June 25, 2004
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