What you see is not what you get-a simple example will suffice. Say you want to punch someone. Activate the basic punch ability. But you're not in melee range. Okay, no problem, you close in. But here a funny thing happens. Once you get into range, it'll activate the punch power and you'll take a swing. But keep running past the guy you want to hit. You can be nowhere near the guy you're swinging at, and you'll do your punch animation, and do damage. It's just a dice roll, your accuracy against his agility or whatever. Aim has nothing to do with it. The actual animations that you see your character perform have nothing to do with it. There's no skill involved. And every power works like this.
getting around is tedious- you really need to have a travel power, like flight or super speed, even if it doesn't fit your character. Also, those are the only two travel powers there are. Oh, i guess there's super leap as well. Teleport is available, but it's not a travel power. It doesn't work like you think it would. You can bring other team members to your position, which is undeniably useful, but
you can't travel with it. You have to go where everyone wants to be manually (pedally) and then teleport everyone to your position.
Player vs Player is not very fun. Some classes are support classes. Some classes have 'hold' or 'entangle' type powers. It's not fun to have these sorts of things cast on you. Also, PvP takes place in an Arena that is separate from the main game. You don't earn anything in the Arena that affects your character, like experience. There's just an entirely new point system-Arena points. Putting something like this in the game is akin to fixing the failure of an intelligence agency (actually, two) to warn or prevent an impending terrorist attack by creating an entirely new intelligence agency, and all bueracracies appurtaining thereunto. The Arena is nothing but bragging rights and as such is useless. Everything should tie back into the main game.
Not much variety in powers-they're clearly spells, just like in an RPG. Fire, Ice, Earth. There really are no 'strange' powers like stretching or swinging on webs, or clinging to walls (wouldn't that be easy to program?), or sensing danger, or shrinking to the size of an atom or shapeshifting or even having a bow with high-tech goddamn arrows. Or a gun that shoots paste.
Many powers you would think would be interesting are not. You would think with super strength you could pick up cars and hurl them at enemies, or uproot lampposts and swing them like a giant Louisville Slugger or wrap them around groups of thugs or interact with the environment in some way. Nope. Buffs to defense, buffs to offense. A failure of imagination, or more likely execution. I know sometimes stuff has to be cut to make milestones, but...
The hero creation system is quite fun, but the interface is so poor, it looks like programmer art. it's clearly just dressed-up drop-down boxes. Is this really the best way? The background of the hero creation screen is black. What if you want to make a hero dressed in black? Well, you can't see him, that's what. You have only about 10 faces to choose from for your hero, and they're just bitmaps. You can't change the shape of your nose or the type of mouth for example. If you want glowing eyes, there's only one face bitmap that has glowing eyes. just. one. A lot of the accessories you can choose will clip through the body, i guess because you can change the body shape, but come on, that makes those accessories unusable.
Actually the interface of the whole game is awful. The text entry boxes, there's a little triangle below the level of the text that shows you where you are. You can never tell where you are in the text, the triangle is tiny and flashes on and off somewhat intermittently. Please, just give us a vertical line between letters. And please give us the ability to highlight and copy and paste. This may seem like a small thing, but you'll be typing a lot in this game. And if they can't even handle text entry properly...
One more interface issue- the icons that represent the powers in your HUD. They're all the same. Okay, there are 3 or 4 different types, and they're pallete-swapped to represent fire, ice, radiation, etc. Come on. If it's pallete-swapped, that means it's a different file, and if it's a different file, it can have different artwork. This was so disappointing to me, that the power icons were so similar, even for wildly different powers- holds or attacks, they all look the same.
Dancing. A major part of the game is social interaction, by design. Another major part of the game is waiting around for party members to arrive. Dancing is a cool thing to do while waiting and chatting, breaks up the tedium. So why is dancing so poorly implemented? It could be truly cool, but it totally falls down. Here's how it works- there's a selection calle Boombox, under which are a number of really shitty songs, loops really. When you choose one, your character whips out a boombox from another dimension, plops it down and starts dancing. Sort of. Really just moving a bit. No matter which song loops you choose, you do the same dance at the same speed. You can do other dances, but they're under a completely different menu and
you cant choose the dance you want to do. You select 'dance' and you do one of about five dances at random. At random. And the dances... they're poor. They're just white-bread arm-flailing, you don't even move your feet, much less your hips. How much cooler would the game be if you could choose your dance, from actual dances. You know, real ones. Like the mashed potato, the swim, the frug, the fly, the Batusi ferchrissakes. The robot! The cabbage patch! Not whole dances, but moves that could be chained together. You could have a real dance party. And really, the music should be not complete songs, but tracks, so people could get together and make music collaboratively. That would be doing it right.
The fatal flaw of City of Heroes, though, is this- you can't be the hero you want to be. Copyrights. i completely understand why,
but it's also a natural desire for people to want to play heroes they know and like. The powers of familiar heroes are in the game. Very similar costumes to familiar heroes are in the game. But there are developers roaming around the City who can change your costume and your name
on the spot if you're too close to a licensed property. I totally understand why they do this- they have to, so they don't get sued. Again. They give you a free costume change when they do it and you can repec all your powers for free as well, they're not at all assholes about it.
Even so...
it's flawed at its core. The idea is self-defeating.
well, is that it? all i can remember... for now!