Tuesday, October 16, 2007

anyway, 2fort totally owns

if you read the link, here's my opinion.
There have been 3 versions of 2Fort, right? something like that. i remember Team Fortress and TFC. The 2Fort in TF2 seems smaller. Not merely overall smaller in feel, but really smaller relative to the players. This affects everything. It affects:
The areas that a sentry gun can cover.
The distance an engy has to run to restock and supply that sentrygun.
The ability of a spy to avoid bumping into people while cloaked.
The usefulness of snipers.(the central area used to be a wide open space, sniper heaven, no-man's land.)
Soldiers, same deal- they need line of sight just like snipers

So, Tf2's 2fort is smaller, and these changes all favor the defense. SO people complain that it's a map that ends in stalemate. and that's valid. But i think the map is fine. First of all, i like that it's strongly defense-oriented. i like trying to break a strong defense. Sometimes i like trying to set up a strong defense. People have always surprised me with new tactics they come up with to break a well-entrenched defense.

Second, i think it's in the plan of the game, that it favors the offense. The additions to the game all seem to be offensive i.e., the medic's ubercharge(the medic's special ability- he can make a teammate invulnerable for 10 seconds), the critical hit system(sometimes your shots do more damage if you have been hitting a lot lately-'you're on a roll'(fucxin' great idea in my opinion), the spawn timing(how long it takes for you to respawn after being killed varies according to i think your overall team's score or how well they're doing- again, 'your team is on a roll'.

So anyway, wha i think is that, yes, 2fort has gotten smaller and a lot easier to defend, the new elements in TF2 make up for it. Or at least compensate for it.

I'm gonna go with Valve on this one. It's fine the way it is. It seems like most of the changes made appear to have been made for a reason.

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