other games that were like that:
The afore mentioned Tony Hawk and Mario.
SSX. All of the SSXes. if you've played it you know what i mean. i keep saying that. i feel like those should be a tagline or something. It also kind of sucks, as an attittude, because i believe you should try to be accessible. as much as possible. try to make situations understandable in layman's terms as the old saying goes. i don't know what to say, if you've never played SSX please play it.
Tuesday, September 25, 2007
super mario 64 more
best game ever made? Definitely in the running.
Though you can't really rate games like that. Ther'es different genres. And in games, genres are more important because...
different genres have differnt control schemes, whole different ways of interacting with the world.
anyways, Super Mario 64- Best Game Ever Made?
i could believe that-for these reasons-
1. It's overall coherence. Everything about the game works, and works together. The art direction supports the cartoony physics, makes it Believable.
2. The Game teaches you how to use it. you are taught your character's moves by gradually increasing challenges involving those moves, training you to use itself. Then making you use the moves again later on, possibly in an area you'd been in before.
3. (here's something i've noticed about all the best games, (the ones that have reached a certain level of complexity perhaps)) You Can Recognize a Person by the way they Play. Simply getting around in the game environment, moveing from place to place, each player expressed a different style. if you've ever played it you'll know what i mean.
maybe an example. This is about another game. kevin said this about Tony Hawk, another game which is complex enough to be good. i hope i remembered it right.
"I like to trick off the railslide and then ollie, trick, ollie, from place to place, but i noticed that you like to grind to get around, you grind-jump-trick-to a grind again. It's different styles."
i hope i remembered that right. Anyway, the point is that- there's such an abundance of choices of stunts, really all fun stuff, that everyone played it differently.
Though you can't really rate games like that. Ther'es different genres. And in games, genres are more important because...
different genres have differnt control schemes, whole different ways of interacting with the world.
anyways, Super Mario 64- Best Game Ever Made?
i could believe that-for these reasons-
1. It's overall coherence. Everything about the game works, and works together. The art direction supports the cartoony physics, makes it Believable.
2. The Game teaches you how to use it. you are taught your character's moves by gradually increasing challenges involving those moves, training you to use itself. Then making you use the moves again later on, possibly in an area you'd been in before.
3. (here's something i've noticed about all the best games, (the ones that have reached a certain level of complexity perhaps)) You Can Recognize a Person by the way they Play. Simply getting around in the game environment, moveing from place to place, each player expressed a different style. if you've ever played it you'll know what i mean.
maybe an example. This is about another game. kevin said this about Tony Hawk, another game which is complex enough to be good. i hope i remembered it right.
"I like to trick off the railslide and then ollie, trick, ollie, from place to place, but i noticed that you like to grind to get around, you grind-jump-trick-to a grind again. It's different styles."
i hope i remembered that right. Anyway, the point is that- there's such an abundance of choices of stunts, really all fun stuff, that everyone played it differently.
super mario 64
i think one of the things (the many things) that Super Mario 64 did that no one else has really done,
was to make the camera into a character.
To embody it.
and also to put it under the player's control. They needed some sort of metaphor, i suppose. It seems interesting that no-ones really followed up on that concept. i guess more experienced gamers take camera control for granted. you don't really need a metaphor anymore.
Mario 64 is maybe something else, something more basic.
An introduction to games, and the conventions of games.
http://www.youtube.com/watch?v=JzjeBckxOAM
was to make the camera into a character.
To embody it.
and also to put it under the player's control. They needed some sort of metaphor, i suppose. It seems interesting that no-ones really followed up on that concept. i guess more experienced gamers take camera control for granted. you don't really need a metaphor anymore.
Mario 64 is maybe something else, something more basic.
An introduction to games, and the conventions of games.
http://www.youtube.com/watch?v=JzjeBckxOAM
Sunday, September 09, 2007
and another thing...
Maya. The official online help is crap. I found a heading with exactly my problem on Alias' site.
this is it.
I even signed up as a member to get that info. a bronze member. However, oops, i need to be a platinum member to get that info.
This is not getting my work done.
this is it.
I even signed up as a member to get that info. a bronze member. However, oops, i need to be a platinum member to get that info.
This is not getting my work done.
i hate maya
why can't it just render? honestly, why can't it just render an .avi? Or anything really, .mov, flash file,anything, why the fuck can't it just output any goddamn kind of moving picture file?!?
it's so bad that i've gotten used to getting individual goddamn .jpgs and putting them together in After Effects. Which is stupid. Now the goddamn thing won't even render that. It would before, why not now?
I do not want to use the command line.
I do not find it easier. here's why.
You have to know what the options are before you can set them in a command line. How do you know what the options are? Apparently you have to go through the help files. fuck that.
I want a fucking GUI where i can see what my options are before committing to a render.
It's just a fucking render. everyone has to do it. the most basic rendering abilities should be in the goddamn program.
please.
it's so bad that i've gotten used to getting individual goddamn .jpgs and putting them together in After Effects. Which is stupid. Now the goddamn thing won't even render that. It would before, why not now?
I do not want to use the command line.
I do not find it easier. here's why.
You have to know what the options are before you can set them in a command line. How do you know what the options are? Apparently you have to go through the help files. fuck that.
I want a fucking GUI where i can see what my options are before committing to a render.
It's just a fucking render. everyone has to do it. the most basic rendering abilities should be in the goddamn program.
please.
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