i've been starting school. A little hectic. As soon as i get the hang of it, i'll write in more.
considering that's what this blog's supposed to be about.
right now i'm writing a bio of a famous game developer for the class Intro to the game industry. Isn't that cool? I chose Shigeru Miyamoto. Perhaps i'll post it when it's done. It's due tomorrow.
Thursday, July 29, 2004
Harvest Moon: Save the Homeland
This game could never be made in the United States. Not anymore. And it's a shame, because it's a great one.
Marketing would be all "Urrrr How do we promote this?" "Cross-marketing promotion with Nascar?"
Marketing genius-boy pops up and says "I know- John Deere!"
"I like the cut your jib, my boy"
and promotions all around. Let's kick off early, it's been a long day.
They don't realize it's not a game for people who farm. It's a game for people who don't farm. They're such literal-minded idiots..
Marketing would be all "Urrrr How do we promote this?" "Cross-marketing promotion with Nascar?"
Marketing genius-boy pops up and says "I know- John Deere!"
"I like the cut your jib, my boy"
and promotions all around. Let's kick off early, it's been a long day.
They don't realize it's not a game for people who farm. It's a game for people who don't farm. They're such literal-minded idiots..
Friday, July 16, 2004
Magic Pengel
very cool game. it's also very flawed.
The basic concept is the same as Pokemon- you make little creatures fight for your amusement. My girlfriend hates this sort of game. It is rather a fucked-up concept if you think about it. However, the creatures are not real, so their pain and love is only in your mind.
where it differs (slightly) from the Pokemon template is that you get to draw your own creatures. Part of the fun of this is figuring out the relationship between what you draw and the attributes and animations of the finished creature. There is a 'book' in-game which explains some of these things. example: "doodles that are low and wide are more likely to have the 'stomp' skill". This actually works out rather well, as the abilities your creature has seem to flow naturally from it's shape and color.
i got class right now. 'overview of the game industry.' that's my class. Isn't that great? More later as i come up with it.
The basic concept is the same as Pokemon- you make little creatures fight for your amusement. My girlfriend hates this sort of game. It is rather a fucked-up concept if you think about it. However, the creatures are not real, so their pain and love is only in your mind.
where it differs (slightly) from the Pokemon template is that you get to draw your own creatures. Part of the fun of this is figuring out the relationship between what you draw and the attributes and animations of the finished creature. There is a 'book' in-game which explains some of these things. example: "doodles that are low and wide are more likely to have the 'stomp' skill". This actually works out rather well, as the abilities your creature has seem to flow naturally from it's shape and color.
i got class right now. 'overview of the game industry.' that's my class. Isn't that great? More later as i come up with it.
Wednesday, July 14, 2004
DOOM3 is gold
Oh yes it is.
if you're like me (and a lot of people are), then you remember when you first saw someone playing DOOM.
Wow. So this is what they mean by 3-D graphics. (actually, it's not really 3-D. It's something called 2.5D. You can't tilt with relation to the horizon. Essentially, you couldn't look up. Even so. Awesome game, great action game, above all-the scariest fucking game ever.
i'm really looking forward to this one.
if you're like me (and a lot of people are), then you remember when you first saw someone playing DOOM.
Wow. So this is what they mean by 3-D graphics. (actually, it's not really 3-D. It's something called 2.5D. You can't tilt with relation to the horizon. Essentially, you couldn't look up. Even so. Awesome game, great action game, above all-the scariest fucking game ever.
i'm really looking forward to this one.
Sunday, July 11, 2004
Magic Pengel
the problem with this game is just that moving around is fucking annoying. Getting from place to place means you have to walk there. How boring is that? Just like real life. Games are, and should be- cut to the fun parts. Life. But better.
just use a fuckin menu if you have to. just cut out the dull parts at all costs.
i don't like the idea of experience points. in a game like this. I like the *idea* of improving your character, but i just don't like points. as such. Seeing the numbers. it seems somehow wrrong for a game like this. they should be more concrete in a kid's game.
Make them into objects.Make them into objects.Make them into objects.Make them into objects.
more if it think of it. i am, though, beginning to 'understand' it.
just use a fuckin menu if you have to. just cut out the dull parts at all costs.
i don't like the idea of experience points. in a game like this. I like the *idea* of improving your character, but i just don't like points. as such. Seeing the numbers. it seems somehow wrrong for a game like this. they should be more concrete in a kid's game.
Make them into objects.Make them into objects.Make them into objects.Make them into objects.
more if it think of it. i am, though, beginning to 'understand' it.
Thursday, July 08, 2004
some lousy cartoons about games
Utterly horrible.
The gags are formulaic, they're all variations on a theme. The artwork is shabby even by game standards, and worst of all, the cartoons are not visual. Most of them consist of a person standing there with a lot of text above them. A lot of text which describes a situation which might have been interesting, had we seen it.
This one is especially bad.
the artist seems to think that the mere concept of a gun-toting teddy bear is enough to make us laugh. I got news for you pal, there's already games about ultraviolent stuffed animals. Multiple games. It's kind of been done.
The gags are formulaic, they're all variations on a theme. The artwork is shabby even by game standards, and worst of all, the cartoons are not visual. Most of them consist of a person standing there with a lot of text above them. A lot of text which describes a situation which might have been interesting, had we seen it.
This one is especially bad.
the artist seems to think that the mere concept of a gun-toting teddy bear is enough to make us laugh. I got news for you pal, there's already games about ultraviolent stuffed animals. Multiple games. It's kind of been done.
Friday, July 02, 2004
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